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Procedural Content Generation in Games - Computational Synthesis and Creative Systems Noor Shaker Softcover reprint of the original 1st ed. 2016 edition
Procedural Content Generation in Games - Computational Synthesis and Creative Systems
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
237 pages, 60 Tables, color; 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p.
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 28 juni 2018 |
| ISBN13 | 9783319826431 |
| Uitgevers | Springer International Publishing AG |
| Pagina's | 237 |
| Afmetingen | 234 × 154 × 19 mm · 398 g |
| Taal en grammatica | Duits |
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