Vertel uw vrienden over dit artikel:
Artificial Intelligence for Computer Games Marco Gonzalo 2011 edition
Artificial Intelligence for Computer Games
Marco Gonzalo
This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.
200 pages, biography
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 1 oktober 2014 |
| ISBN13 | 9781493900534 |
| Uitgevers | Springer-Verlag New York Inc. |
| Pagina's | 200 |
| Afmetingen | 155 × 235 × 11 mm · 303 g |
| Taal en grammatica | Engels |
| Uitgever | Gomez-Martin, Marco Antonio |
| Uitgever | Gonzalez-Calero, Pedro Antonio |