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3ds Max Basics for Modeling Video Game Assets: Two Volume Set William Culbertson 2e uitgave
3ds Max Basics for Modeling Video Game Assets: Two Volume Set
William Culbertson
3ds Max Basics for Modeling Video Game Assets is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
| Media | Andere N/A (Onbekend formaat) |
| Wordt vrijgegeven | 17 november 2026 |
| ISBN13 | 9781041393733 |
| Label | Taylor & Francis Ltd |
| Pagina's | 832 |
| Afmetingen | 200 × 200 × 20 mm · 350 g (Gewicht (geschat)) |
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