Visualizing 3D Models with Fine-grain Surface Depth: Real Time Realistic Rendering of 3D Models Captured Using the Daedalus Project Software - Roi Méndez Fernández - Boeken - LAP LAMBERT Academic Publishing - 9783844302516 - 3 maart 2011
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Visualizing 3D Models with Fine-grain Surface Depth: Real Time Realistic Rendering of 3D Models Captured Using the Daedalus Project Software

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The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding albedo and normal and depth maps. It is presented a group of GPU algorithms for rendering such models in real time or at interactive frame rates. Moreover this models can be lit with realistic illumination acquired from the real world using light probe images. You can, then, capture some images from a building, a light probe in front of it and reconstruct the 3D model of the building, lighting it with realistic illumination and compare the results with the original images.

Media Boeken     Paperback Book   (Boek met zachte kaft en gelijmde rug)
Vrijgegeven 3 maart 2011
ISBN13 9783844302516
Uitgevers LAP LAMBERT Academic Publishing
Pagina's 92
Afmetingen 226 × 6 × 150 mm   ·   155 g
Taal en grammatica Duits