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Gamification: Using Game Elements in Serious Contexts - Progress in IS 1st ed. 2017 edition
Gamification: Using Game Elements in Serious Contexts - Progress in IS
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.
175 pages, 11 black & white illustrations, 10 colour illustrations, biography
| Media | Boeken Hardcover Book (Boek met harde rug en kaft) |
| Vrijgegeven | 12 oktober 2016 |
| ISBN13 | 9783319455556 |
| Uitgevers | Springer International Publishing AG |
| Pagina's | 164 |
| Afmetingen | 155 × 235 × 11 mm · 426 g |
| Taal en grammatica | Frans |
| Uitgever | Brockmann, Tobias |
| Uitgever | Lattemann, Christoph |
| Uitgever | Robra-Bissantz, Susanne |
| Uitgever | Stieglitz, Stefan |
| Uitgever | Zarnekow, Rudiger |