Scratch Nyuumon - Kusano Yasuhide - Boeken - Createspace Independent Publishing Platf - 9781976315855 - 11 september 2017
Indien omslag en titel niet overeenkomen, is de titel correct

Scratch Nyuumon

Prijs
€ 33,99

Besteld in een afgelegen magazijn

Verwachte levering 25 sep. - 9 okt.
Ontvang meldingen over nieuwe releases van Kusano Yasuhide
Voeg toe aan uw iMusic-verlanglijst

Nog niet beoordeeld

In this time, I adopted a lot of games such as game creation that raised the level that the sprite moves in the opposite direction of the background by moving the background, and eLearning software that can learn through the game etc. I will discuss the parabolic movement as a high school science teaching material as a shoot game to the goal of basketball and think about how to set the initial velocity in the x direction and the y direction when changing the gravitational acceleration content as a teaching material of mathematics, Content that answers the area of a polygon such as a rectangle or a triangle, contents to obtain a volume such as a cube or a triangular pyramid, contents to be gradually increased from a plain place sequentially. This book aims to help students to learn at school and to learn about programming education methods. The Scratch program incorporates the contents of the numerical calculation field, as opposed to the game program where many books move sprites and the like. As an example of numerical calculation, we have created a simple calculator that can add, subtract, subtract, multiply, calculate BMI according to numerical value input of height and weight, calculate sum and average of entered numerical values, and calculate. Furthermore, We are now asking questions about nervous breakdown games in order not to consider cooperation between sprites to think about difficult problems. Programming education for elementary school students to all students will be compulsory in order to attach problem solving ability and logical thinking ability from FY2020. With this in mind, we first learned example programming while enjoying games, etc., so that we can improve the program by exercises and make it creative and ingenuous. This book is targeted at elementary and junior high school students, parents, teachers who teach programming, and students who are trying to learn programming.

Media Boeken     Paperback Book   (Boek met zachte kaft en gelijmde rug)
Vrijgegeven 11 september 2017
ISBN13 9781976315855
Uitgevers Createspace Independent Publishing Platf
Pagina's 170
Afmetingen 178 × 254 × 11 mm   ·   417 g
Taal en grammatica Japans  

Meer door Kusano Yasuhide

Alles tonen