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What If... John Flint
What If...
John Flint
On a quiet, uneventful night, four kids are sitting around a campfire. One of them wants to play a game to liven things up. The night turns into a crazy adventure! A king and queen need them to find a missing princess. They team up with a brave knight and a mighty wizard. The kids do have one unique skill. The power to change anything at any time. The journey starts with wild dogs. Then they cross a giant. Followed by a battle with pirates. They scuffle with a bunch of moles. Next, they meet some skilled snowmen. Then they run into a couple of witches. A final showdown with gnome ninjas leads them to be heroes and save the princess. All that is left is to collect the glory!
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 16 maart 2020 |
| ISBN13 | 9781728349848 |
| Uitgevers | AuthorHouse |
| Pagina's | 66 |
| Afmetingen | 216 × 279 × 5 mm · 226 g |
| Taal en grammatica | Engels |
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