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Game Graphics Programming Allen Sherrod New edition
Game Graphics Programming
Allen Sherrod
Examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result.
672 pages, figures
| Media | Boeken Book |
| Vrijgegeven | 26 juni 2008 |
| ISBN13 | 9781584505167 |
| Uitgevers | Cengage Learning, Inc |
| Pagina's | 672 |
| Afmetingen | 198 × 239 × 38 mm · 1,54 kg |
| Taal en grammatica | Engels |
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