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3D Math Primer for Graphics and Game Development Fletcher Dunn 2e uitgave
3D Math Primer for Graphics and Game Development
Fletcher Dunn
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
846 pages, Illustrations
| Media | Boeken Hardcover Book (Boek met harde rug en kaft) |
| Vrijgegeven | 2 november 2011 |
| ISBN13 | 9781568817231 |
| Uitgevers | Taylor & Francis Inc |
| Pagina's | 846 |
| Afmetingen | 195 × 239 × 41 mm · 1,71 kg |
| Taal en grammatica | Engels |