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Matrix Transforms for Computer Games and Animation John Vince 2012 edition
Matrix Transforms for Computer Games and Animation
John Vince
This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use.
166 pages, 45 black & white illustrations, 8 black & white tables, biography
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 28 juni 2012 |
| ISBN13 | 9781447143208 |
| Uitgevers | Springer London Ltd |
| Pagina's | 166 |
| Afmetingen | 155 × 235 × 10 mm · 272 g |
| Taal en grammatica | Engels |
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