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Evolutionary Game Design - Springerbriefs in Computer Science Cameron Browne 2011 edition
Evolutionary Game Design - Springerbriefs in Computer Science
Cameron Browne
This book describes the first successful automated board game design. New rule sets were derived via evolutionary methods, and self-play trials estimated interest to players. The result is a number of new games, one of which has been commercially published.
133 pages, 68 black & white illustrations, biography
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 15 september 2011 |
| ISBN13 | 9781447121787 |
| Uitgevers | Springer London Ltd |
| Pagina's | 133 |
| Afmetingen | 157 × 234 × 9 mm · 199 g |
| Taal en grammatica | Engels |