Advanced Game Design with HTML5 and JavaScript - Rex Van Der Spuy - Boeken - Springer-Verlag Berlin and Heidelberg Gm - 9781430258001 - 1 mei 2015
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Advanced Game Design with HTML5 and JavaScript 1st edition

Rex Van Der Spuy

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Advanced Game Design with HTML5 and JavaScript 1st edition

Publisher Marketing: AdvancED Game Design with HTML5 and JavaScript is a down to earth education in how to make videogames from scratch, using the powerful HTML5 and JavaScript technologies. This book delves into many of the great Black Arts of video game design which are sparsely documented elsewhere, and gives you a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to develop games with vector math, pathfinding, and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. AdvancED Game Design with HTML5 and JavaScriptis a great next step if you already have some JavaScript game making experience, or a great continuation if you've already readFoundation Game Design with HTML5 and JavaScript by the same author. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it What you'll learn Control the geometry and physics of the game world using vector math, SAT, and advanced collision detection strategies. Advanced tile-based design techniques for puzzle, platform and maze games. Path-finding and AI systems including Ling of Sight and A* (A-Star) Pixel-perfect collision detection, particle explosions and high-performance 2D sprite rendering with WebGL. Learn to make isometric games and build a physics-rich game world with Box2D. Manage complexity to build games of any size that scale seamlessly. Who this book is for AdvancED Game Design with HTML5 and JavaScript is for video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level. It's for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. All the techniques covered in this book are core game design skills that can be applied to many other programming technologies. " Contributor Bio:  Van Der Spuy, Rex Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

Media Boeken     Paperback Book   (Boek met zachte kaft en gelijmde rug)
Vrijgegeven 1 mei 2015
ISBN13 9781430258001
Uitgevers Springer-Verlag Berlin and Heidelberg Gm
Pagina's 552
Afmetingen 260 × 181 × 30 mm   ·   943 g
Taal en grammatica Engels  

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