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Game Character Creation with Blender and Unity Chris Totten
Game Character Creation with Blender and Unity
Chris Totten
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.
320 pages, Illustrations
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 10 juli 2012 |
| ISBN13 | 9781118172728 |
| Uitgevers | John Wiley & Sons Inc |
| Pagina's | 320 |
| Afmetingen | 189 × 231 × 17 mm · 626 g |
| Taal en grammatica | Engels |
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