Vertel uw vrienden over dit artikel:
World Design for 2D Action-Adventures - Level Design Practices Totten, Christopher W. (American University, Washington, DC, USA)
World Design for 2D Action-Adventures - Level Design Practices
Totten, Christopher W. (American University, Washington, DC, USA)
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles.
150 pages, 34 Line drawings, black and white; 143 Halftones, black and white; 177 Illustrations, bla
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 30 december 2024 |
| ISBN13 | 9781032579986 |
| Uitgevers | Taylor & Francis Ltd |
| Pagina's | 16 |
| Afmetingen | 179 × 253 × 17 mm · 600 g |
| Taal en grammatica | Engels |
Kerstcadeautjes kunnen tot en met 31 januari worden ingewisseld