Beginner Character Rigging - Tj Galda - Boeken - TJ Galda - 9780991855407 - 11 februari 2013
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Beginner Character Rigging

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In this book you will learn all of the basics required to rig any character in Maya. The book covers everything from joints to wires, from the connection editor to pruning small weights. With over 30 example files, 200 images, and countless step by step tutorials, you will be shown exactly how to rig a foot and leg, a hand, and much more. The thing that separates this book from the competition is answering the question of "Why?". The book covers exactly what is a gimbal lock and how do you avoid it? What axis should you use as your primary one? How do I add an influence object to fix a rig already in progress and why would I use a joint in some cases? Knowing why things are done the way they are will allow you to innovate and create new rigs. Knowing why will allow you to troubleshoot someone else's rig, and progress far beyond being a beginner. This book will help the beginner build a solid foundation and is a great addition for any character rigger using Maya. Proceeds donated to charity.

Media Boeken     Hardcover Book   (Boek met harde rug en kaft)
Vrijgegeven 11 februari 2013
ISBN13 9780991855407
Uitgevers TJ Galda
Pagina's 400
Afmetingen 150 × 230 × 30 mm   ·   703 g
Taal en grammatica Engels