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Game Engine Design And Implementation Alan Thorn
Game Engine Design And Implementation
Alan Thorn
In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.
594 pages, black & white illustrations, black & white line drawings, black & white tables, figures
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 30 juni 2010 |
| ISBN13 | 9780763784515 |
| Uitgevers | Jones and Bartlett Publishers, Inc |
| Pagina's | 594 |
| Afmetingen | 180 × 231 × 34 mm · 952 g |
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