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Object-Oriented Game Development Julian Gold
Object-Oriented Game Development
Julian Gold
Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
440 pages
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 19 mei 2004 |
| ISBN13 | 9780321176608 |
| Uitgevers | Pearson Education (US) |
| Pagina's | 440 |
| Afmetingen | 183 × 231 × 26 mm · 833 g |
| Taal en grammatica | Engels |
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