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Transforming Learning and IT Management through Gamification - International Series on Computer, Entertainment and Media Technology Edmond C. Prakash Softcover reprint of the original 1st ed. 2015 edition
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Transforming Learning and IT Management through Gamification - International Series on Computer, Entertainment and Media Technology
Edmond C. Prakash
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition.
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 22 oktober 2016 |
| ISBN13 | 9783319371207 |
| Uitgevers | Springer International Publishing AG |
| Pagina's | 119 |
| Afmetingen | 150 × 220 × 10 mm · 199 g |